
The HDRI map is visible in the background the the reflection as well as the light it emits onto the spheres. However, it is recommended to turn "Primary Visibility" off on the image in order for it not to be visible in the final render.
In image processing, computer graphics, and photography, high dynamic range imaging (HDRI) is a set of techniques that allows a greaterdynamic range of exposures which is, the range of values between light and dark areas, than normal digital imaging techniques. The intention of HDRI is to accurately represent the wide range of intensity levels found in real scenes ranging from direct sunlight to shadows.
High Dynamic Range Imaging was originally developed in the 1930s and 1940s by Charles Wyckoff. His detailed pictures of nuclear explosions appeared on the cover of Life magazine in the mid 1940s. The process of tone mapping together with bracketed exposures of normal digital images, giving the end result a high, often exaggerated dynamic range, was first reported in 1993, and resulted in a mathematical theory of differently exposed pictures of the same subject matter that was published in 1995. In 1997 this technique of combining several differently exposed images to produce a single HDR image was presented to the computer graphics community by Paul Debevec.
This method was developed to produce a high dynamic range image from a set of photographs taken with a range of exposures. With the rising popularity of digital cameras and easy-to-use desktop software, the term HDR is now popularly used to refer to this process. This composite technique is different from the production of an image from a single exposure of a sensor that has a native high dynamic range. Tone mapping is also used to display HDR images on devices with a low native dynamic range, such as a computer screen.

Outline:
I. Introduction:
A.thesis:
· HDRI are the best images and file format to use when doing image based lighting for 3D modeling and animation. Their multiple layers of exposure make them a prime source for intricate lighting and maximum results.
II. Body:
A. History:
· The desirability of HDR has been recognized for decades but its wider usage was, until quite recently, precluded by the limitations imposed by the available computer processing power.
· Paul Debevec
· Radiance RGBE image file format
B. Synthetic:
· 1997 SIGGRAPH
· "Rendering Synthetic Objects into Real Scenes: Bridging Traditional and Image-Based Graphics with Global Illumination and High Dynamic Range Photography"
C. Tone Mapping:
· limited dynamic range
III. Conclusion:
· HDRI is one of the major advances in the digital world over the last few years and despite certain issues that still exist with compatibility or equipment for example, it still is the now and will be the future of quick, easy, yet great looking lighting, Image Based Lighting.
Make sure that the image you are downloading or using is in the .hdr file format and not a .tiff or .jpg. Here is an example of an HDRI image I have previously used for Image Based Lighting in Maya.